LI Kanyu

Psychology · UX Research · Technology · Education

☎ •••••••••• click ✉ ••••••@••••••.com click GitHub Blog

Neuroscience

MSc in Psychology, fNIRS & fMRI hyperscanning, peer-reviewed publications

UX Research

MSc Student in UX Design, mixed methods, usability testing, survey design

Engineering

12 yrs full-stack, TypeScript, React, Flutter, Rust, open-source with 800+ stars

Education

K-12 curriculum, textbook author, 565K+ total views, teacher certified

I work at the intersection of cognitive science, user experience research, and technology. With graduate training in psychology from Beijing Normal University's State Key Laboratory of Cognitive Neuroscience, a master's in UX Design from Wilfrid Laurier University, and years of industry experience spanning EdTech, interactive media, and open-source software, I bring a research-driven, evidence-based approach to building products that genuinely serve people.

My work is grounded in a simple conviction: understanding how minds work leads to better things being made — whether that's a children's brain science textbook, a reading tool for kids with ADHD, or an open-source music player used by thousands.

Wilfrid Laurier University

MSc in User Experience Design · Brantford, Ontario

Research focus: human-AI interaction, cognitive load in technology-mediated learning, and responsible AI design for psychological wellbeing. Thesis work explores computational thinking as a meta-cognitive framework for LLM-assisted writing.

Beijing Normal University

MSc in Psychology · Academic Excellence Scholarship

State Key Laboratory of Cognitive Neuroscience and Learning, IDG/McGovern Institute for Brain Research. Research focused on interpersonal neural synchronization and pair-bonding using fNIRS hyperscanning.

Jilin Normal University

BSc in Psychology · National Inspirational Scholarship

Undergraduate research in social psychology: values and subjective wellbeing, traditional culture cognition, and Emoji's effects on emotional text comprehension (Excellent Graduation Thesis).

Affiliative bonding between teachers and students through interpersonal synchronization in brain activity

Social Cognitive and Affective Neuroscience, Vol. 15 (1), 2020

Lifen Zheng, Wenda Liu, Yuhang Long, Yu Zhai, Hui Zhao, Xialu Bai, Siyuan Zhou, Kanyu Li, Huan Zhang, Li Liu, Taomei Guo, Guosheng Ding, Chunming Lu

Shared neural representations of syntax during online dyadic communication

NeuroImage, Vol. 198, 2019

Wenda Liu, Holly P. Branigan, Lifen Zheng, Yuhang Long, Xialu Bai, Kanyu Li, Hui Zhao, Siyuan Zhou, Martin J. Pickering, Chunming Lu

Neural mechanism of the pair-bonding process in romantic love

Poster — IDG/McGovern Institute & Brain Center Joint Conference, Tsinghua University, 2019

Kanyu Li, Yuhang Long, Siyuan Zhou, Lifen Zheng, Hui Zhao, Yu Zhai, Faxin Zhou, Jinglu Chen, Xinran Xu, Miao Zhong, Ying Li, Chunming Lu

The Contemporary Student Survival Handbook

Independently published in Taiwan, December 2023 · Featured on the sspai Podcast

Kanyu Li (sole author) · A systematic treatment of learning psychology, emotional regulation, and educational critique. Published in Traditional Chinese.

ActiveIn — Neuroscience Expert

Cognitive training product for children's reading abilities (EUP)

Designed cognitive training grounded in cognitive and educational psychology for children with reading difficulties (dyslexia, ADHD). Built Bionic Reading-inspired visual guidance, vocabulary curricula using morphological analysis, and Forgetting Curve-based review systems. Participatory design with children and adults with dyslexia. Core philosophy: the goal is for the child to eventually not need the product.

Independent Developer

Open-source projects: Rune & Oasis

Rune (符石聆音) — An open-source music player reimagining the Zune aesthetic with modern technology. Built with Rust and Flutter, featuring a 61-dimensional audio analysis system for content-based music recommendation via Chroma Spectrum analysis. A UX design experiment: "What if Zune had continued to evolve?" Available on Steam and Microsoft Store. 800+ GitHub stars, 30+ pull requests, 7+ contributors. Covered by IT之家, XDA Developers, Hacker News, and Softpedia.

Oasis — A voice-first psychological self-discovery platform that treats emotions as dynamic networks rather than static scores. Users record voice journal entries, which are transcribed and analyzed through an expert-developed qualitative coding framework (built collaboratively with 5 PhD researchers in psychology and education), then visualized as emotion network graphs. Grounded in Constructed Emotion Theory, Oasis explicitly avoids clinical diagnostic scales to prevent self-diagnosis, positioning itself as a longitudinal narrative-based tool for sustained self-awareness. Sole-managed a 120,000-line codebase with LLM-assisted development, maintaining architectural stability throughout. The platform is currently in closed beta testing.

Song Qingling Education Center, Beijing

Teaching Assistant & Curriculum Developer

Delivered an experimental "Brain Science" course for elementary students, translating neuroscience and cognitive psychology into interactive, age-appropriate lessons. Subsequently led development of a companion textbook (~99 pages, 12 chapters) spanning brain structure, dopamine and motivation, anxiety, attention, flow, task management, memory, and memorization. Responsible for all textbook compilation, typesetting, activity design, and courseware design — bridging neuroscience research with K-12 pedagogy.

Beijing Dehydration Culture / Nice Stick Technology

Developer → Technology Leader

Started as a frontend intern building all interactive interfaces for Paperclip (基本操作), a popular Chinese science communication project. Promoted to Technology Leader within two years. Led architecture design, managed cross-functional teams, and built an internal content publishing platform end-to-end.

Created interactive educational games with PIXI.js and Three.js, machine learning visualizations, WebGL tools, and the core API infrastructure for the Recative System interactive video platform. Applied Bloom's Taxonomy and cognitive principles to course design. Later at Nice Stick Technology, re-engineered 5 legacy products for performance and internationalization.

Computational Thinking as Meta-cognitive Strategy for LLM-Assisted Academic Writing

Conceptual framework paper

Integrates Cognitive Load Theory, Problem Space Theory, and Computational Thinking, proposing CT as a meta-cognitive strategy for LLM-assisted writing — transforming LLMs from thinking substitutes into cognitive scaffolds.

Conversation Management in LLM Chat Apps

Mixed methods (survey n=48, 7 semi-structured interviews, 3 languages)

Investigated how users manage accumulating conversation history across LLM platforms. Found that expert users report higher retrieval frustration than novices — not from lack of skill, but from managing 50+ conversations on interfaces designed for casual use. Key finding: user agency (willingness to organize) was a far stronger predictor of satisfaction (p=.05) than technical proficiency (p=.84), while even strict "one topic per chat" discipline failed to reduce retrieval abandonment (p=.85), proving that manual strategies cannot overcome structural UI flaws. Proposed design interventions including response-level bookmarks, frequency-based sorting, and contextual segmentation prompts. Developed the "Management Agency Index," a composite metric isolating active management behavior from technical skill.

L.E.D. — Local Engagement Display, Brantford Smart City

Pitch → Mid/High-Fi → Usability Test · Project Site ↗

Community interactive display for downtown Brantford. Full design cycle from concept to usability testing with culturally diverse participants. Identified critical issues in emergency assistance design, navigation accessibility, and physical ergonomics.

Rune Player — UX Case Study

Survey (n=31) and 7 semi-structured interviews

A comprehensive UX evaluation of the Rune open-source music player, combining quantitative survey data (n=31) with in-depth semi-structured interviews (n=7) to assess usability, aesthetic perception, and the emotional experience of music browsing. The study applied thematic analysis to interview transcripts and identified key tensions between nostalgic design language and modern usability expectations, producing actionable design recommendations that directly informed subsequent development iterations.

Rune Player

Rust · Flutter · Dart

Music player blending Zune's classic design with modern 61-dimensional audio analysis and content-based recommendation. Cross-platform, available on Steam and Microsoft Store.

Recative System

TypeScript · React

Comprehensive interactive media creation platform for the modern web. Built during tenure at Paperclip / Nice Stick Technology.

Axiom Design System

TypeScript · CSS

First team to successfully implement high-performance, high-compatibility Reveal Highlight on the web — requiring frame-by-frame curve analysis to precisely replicate the effect's animation parameters.

aliceRun

WebGL · JavaScript

Experimental interactive novel bridging hardware and web: Nintendo Joy-Con integration via WebHID, custom WebGL rendering, and explorative narrative interaction design beyond conventional screen-based input.

Open-source contributor to flutter-elinux, typecho, react-player, DefinitelyTyped, baseweb, and epub.js.

Senior Secondary School Psychology Education Teacher Certification

National teacher qualification (PRC), certifying competence to deliver psychological health education at the senior high school level.

UX Upskill Workshop Series

Completed a 4-week workshop covering Canva, Figma, Prototyping, and 3D Printing.

All competition awards below relate to Project Bota — a VR-based interactive sandplay therapy solution. LI Kanyu served as Team Leader throughout.

2016National Silver Award — "Challenge Cup" / AVIC National Entrepreneurship Competition
2016Provincial Gold — Jilin Province Entrepreneurship Competition
2015Provincial Gold — Jilin Province 1st "Internet+" Innovation & Entrepreneurship Competition
2015Provincial Second Prize — Jilin Province Extracurricular Academic S&T Works Competition
565,000+ total views on sspai.com

Certified Author and 2025 Q2 Outstanding Contribution Author on sspai.com. Selected Matrix-featured articles:

Beyond Grades: Methods, Values, and Meaning Related to Learning
When Will the Homunculus in the Bottle Awaken: People, Artifice, Intelligence, and AI
If Zune Were Still Alive, What Would It Look Like?
The Next Step in Education
AI Won't Eat You
To the Untraceable You Behind Generative Content: On the Ethics of AI-Assisted Creation
Speed Reading Is Worse Than Not Reading: Against the "AI Study Guide" Trend
Reshaping My Relationship with Devices: An Unconventional Phone Experience
When It Sheds the Rhythm Game Skin: A Fit Boxing 3 Review

Also contributed to Jandan (jandan.net) and iPlaySoft (iplaysoft.com).

Selected presentations spanning neuroscience methods (fNIRS/fMRI data analysis), technical workshops (R, presentation design), LLM integration best practices, and public lectures on education and technology. Delivered in Mandarin; select recordings available.

Languages

Chinese (native), English (fluent)

Web Development

TypeScript, React, Node.js, Go, Electron, Rust, Flutter, PHP — 12 years

Data & Research

R, Julia, Python, SPSS, Keras, PsychoPy — 5–10 years

Infrastructure

NGINX, Docker — 7 years

Design

Affinity Designer, Affinity Photo, Photoshop, Illustrator, Blender, Typst — 12 years

Research Methods

fNIRS hyperscanning, survey design, semi-structured interviews, usability testing, cognitive walkthroughs, A/B testing